Graphics, lush world, architecture: My biggest surprise playing this game nearly 10 years after release was how fantastic the world of Albion still looks today. Ranged attacks really come into their own after most of the abilities have been unlocked, and you’re able to zoom in for head/limb shots. Magic attacks are novel and fun to do, but the charge-up for powerful attacks takes a little too long, leaving you a bit too susceptible to attacks. Melee feels the best of the three, with countering and flurrying feeling nicely weighted and fluid. Juggling between magic, ranged and melee yields rewards in a simple but clever and satisfying experience system, with new skills to learn in each discipline along the way. You can exploit these to get them to like or loathe you, and it’s very fun doing so.Ĭombat: The combat is satisfying, if a little easy. What’s more, every NPC in the game has a name likes and dislikes, and a personality. You can slaughter everyone in Fable 2, and while the game does re-populate, those that do return will remember your past deeds and hate/fear you for it. It really adds tot he sense that Albion is alive in this game, and this is heightened when things like going back into a city where you flirted with a woman hours ago is ready in love with you bearing a gift to express her affection. Buy and sell goods in a city frequently and the economy will prosper, and prices you set in your shops influence the happiness levels of the people accordingly. Commit too much crime in a city and the economy suffers, meaning the property values decrease, but rent also decreases. As well as the player’s own underlying stats and trait, the economics of the various towns are always changing unbeknownst to the player. It’s a very well executed opening, and the from there the game’s mechanics never feel unmanageable like the aforementioned games can do.Įconomics: The mechanics may be accessible, but there is no shortage of complexity and depth present in Fable 2. The tutorial is as brief as can be but serves to introduce the story nicely, and before any time at all the player is thrust into the games lush open world with a clear first objective. Games like the Witcher 3 and Skyrim – brilliant as they are – do tend to put players off by overwhelming them with intricate menus, complicated potion systems and daunting skill trees.įable 2’s underlying mechanics have depth, but they are introduced to the player in a subtle and gradual way, with combat and magic very simple in their application. Wandering through Albion you’ll rarely hear a repeated line, and the people of each location has their own accent, further enhancing the immersion the game pulls off so well.Īccessibility: Fable 2 brilliantly avoids one of the biggest problems with large sprawling adventure games in that it doesn’t scare the player off at the beginning. The world of Albion feels really alive in Fable 2 – something that a lot of game-worlds – even today – fail to achieve. The game doesn’t really ever take itself seriously, with self-referential gags littered throughout, and a fantastically diverse array of voice actors delivering hundreds of lines of British-humour-laced dialogue throughout. Style and charm: The most distinctive thing about the Fable series is its unique character, charm and sense of humour the characters and world posses. But how does Lionhead’s adventure hold up today? Let’s find out… The game sees the player grow up as the Hero of Albion, adventuring through a fairy-tale world of castle towns, forests, marshes and countryside, battling monsters and bandits as they fight to avenge their sister’s death and uncover the mystery behind the antagonist’s motivations.Īs the player grows, their choices and actions determine how evil or good they become, and the game’s characters respond to them accordingly. The long-awaited sequel to Lionhead’s ambitious, charming but ultimately disappointing Fable, the sequel promised to deliver on all the promises made of the first by the developers. Fable 2released in 2008 for the Xbox 360 to critical acclaim.
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